World Boss Event

Every 24-48 hours a world boss will appear on a random map. A global message goes out once the world boss is "sighted", then again when it "appears". Once it appears, players have 50% chance to encounter the world boss in wild grass on that map.

To check the countdown time next World Boss, double click on Power Ticket (obtained after defeating the Kanto Elite Four)

World boss has a massive HP, which multiple players will have to work together to defeat it. Any damage by players do to the world boss during their battles will be deducted from its total HP

Boss Stats & Battle Rules
Bosses cannot be caught

All Bosses are level 85, with 13,000,000 HP, and 1.75x to all stats

The battle follows the Elite & World Boss Battle Rules

The Bosses (17 total)
-- Generation 1-- Mew Moltres Zapdos Articuno -- Generation 2-- Entei Suicune

Raikou -- Generation 3-- Latios Latias -- Generation 4-- Darkrai Giratina

Heatran Uxie -- Generation 5-- Yveltal

Custom World Boss Moves
World Bosses have 3 additional moves:

Prizes
The minimum amount of damage to recieve the lowest prize tier is 2.5k The first player who defeats the world boss gets an IV reset, in addition to their damage-based prize

The 3 players who deal the most damage to the world boss have a 15/10/5 % chance to recieve a legendary egg, which contains whichever legendary was the world boss

Useful Hints
Use /worldbossdamage and /wbd commands to display the damage score to the current Boss

To see the boss's current HP, use /worldbosshp or /wbhp

You can use healing items like Potion

The A.I. will prioritize super effective moves. You can use this to your advantage (e.g. Goldeen's Lightning rod would be a good tool against a boss with electric moves)

If the map becomes too laggy, use /disableplayers to hide all the players on the map. Use /enableplayers to show players again or refesh web page

Each encounter counts as a random wild pokemon, but the HP bars are shared, which is why each encounter the Boss will deal damage differently with the same moves

(That why there is a possible stats range box)

The stats calculation is actually: 0.85 (level) x 1.75 (Boost) = 1.485

Boss nature is randomly assigned each encounter, Synchonize will have a chance to work