Electric

The  Electric type (Japanese:  でんきタイプ  Electric type) is one of the eighteen  types. Notable Trainers who specialize in Electric-type Pokémon are the Gym Leaders  Lt Surge  of  Vermilion City, Wattson  of Mauville City , Volkner of  Sunyshore City,  Elesa of  Nimbasa City, and  Clemont of Lumiose City . Prior to changes in Generation IV <span style="color:rgb(0,0,0);font-family:sans-serif;font-size:12.7px;font-weight:normal;line-height:19.05px;">, all damaging Electric-type moves were special <span style="color:rgb(0,0,0);font-family:sans-serif;font-size:12.7px;font-weight:normal;line-height:19.05px;">, but they may now also be physical <span style="color:rgb(0,0,0);font-family:sans-serif;font-size:12.7px;font-weight:normal;line-height:19.05px;"> depending on the attack.

<span style="color:rgb(0,0,0);font-family:sans-serif;font-size:19.05px;line-height:19.05px;">Characteristics
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Defense
<p style="color:rgb(0,0,0);font-family:sans-serif;font-size:12.7px;font-weight:normal;line-height:19.05px;">Overall, Electric types have average defense and above average Special Defense. As a single type, Electric is one of only two types to have only one weakness, the other being the Normal type. Electric types have a key resistance to the quite common Flying  type, which is used mainly as an offensive type. The downside to this is that Ground type attacks are very common.

<p style="margin-top:0.4em;margin-bottom:0.5em;color:rgb(0,0,0);font-family:sans-serif;font-size:12.7px;font-weight:normal;line-height:19.05px;">Thunder Wave, being one of the most reliable forms of inducing paralysis, is commonly seen on a wide variety of defensive Pokémon. Electric-type Pokémon are immune to paralysis, making many of them ideal sweepers.

<p style="margin-top:0.4em;margin-bottom:0.5em;color:rgb(0,0,0);font-family:sans-serif;font-size:12.7px;font-weight:normal;line-height:19.05px;">Although pure Electric-type Pokémon only have resistances to other Electric-type moves, Flying, and Steel (which is rarely used offensively), many dual-typed Electric-type Pokémon (such as Magnezone) have secondary types that give them a large total number of resistances. Also, due to their single weakness to Ground, pure Electric-type Pokémon with the ability Levitate, such as Eelektross, have no weaknesses.

Offense
<p style="color:rgb(0,0,0);font-family:sans-serif;font-size:12.7px;font-weight:normal;line-height:19.05px;">Electric-type Pokémon often have high speed and Special Attack stats. The ability of the Electric type to hit the very common Water and Flying types super effectively is important for many offensive Pokémon. Moreover, the Electric type pairs well with other common attacking types such as Ice, which is super-effective against Ground (which Electric is weak to and has no effect on), Grass and Dragon, both of which resist Electric. Additionally, there are only a few Pokémon that have a double resistance to Electric-type attacks. Again, the downside to this is that Electric-type moves are nullified by Ground.

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Moves
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class="headerSort" role="columnheader button" style="cursor:pointer;padding-right:21px;background-image:url(data:image/gif;base64,R0lGODlhFQAJAIABAAAAAAAAACH/C1hNUCBEYXRhWE1QPD94cGFja2V0IGJlZ2luPSLvu78iIGlkPSJXNU0wTXBDZWhpSHpyZVN6TlRjemtjOWQiPz4gPHg6eG1wbWV0YSB4bWxuczp4PSJhZG9iZTpuczptZXRhLyIgeDp4bXB0az0iQWRvYmUgWE1QIENvcmUgNS4wLWMwNjAgNjEuMTM0Nzc3LCAyMDEwLzAyLzEyLTE3OjMyOjAwICAgICAgICAiPiA8cmRmOlJERiB4bWxuczpyZGY9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkvMDIvMjItcmRmLXN5bnRheC1ucyMiPiA8cmRmOkRlc2NyaXB0aW9uIHJkZjphYm91dD0iIiB4bWxuczp4bXBNTT0iaHR0cDovL25zLmFkb2JlLmNvbS94YXAvMS4wL21tLyIgeG1sbnM6c3RSZWY9Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC9zVHlwZS9SZXNvdXJjZVJlZiMiIHhtbG5zOnhtcD0iaHR0cDovL25zLmFkb2JlLmNvbS94YXAvMS4wLyIgeG1wTU06T3JpZ2luYWxEb2N1bWVudElEPSJ4bXAuZGlkOjAxODAxMTc0MDcyMDY4MTE4OEM2REYyN0ExMDhBNDJFIiB4bXBNTTpEb2N1bWVudElEPSJ4bXAuZGlkOjdCNTAyODcwMEY4NjExRTBBMzkyQzAyM0E1RDk3RDc3IiB4bXBNTTpJbnN0YW5jZUlEPSJ4bXAuaWlkOjdCNTAyODZGMEY4NjExRTBBMzkyQzAyM0E1RDk3RDc3IiB4bXA6Q3JlYXRvclRvb2w9IkFkb2JlIFBob3Rvc2hvcCBDUzUgTWFjaW50b3NoIj4gPHhtcE1NOkRlcml2ZWRGcm9tIHN0UmVmOmluc3RhbmNlSUQ9InhtcC5paWQ6MDE4MDExNzQwNzIwNjgxMTg4QzZERjI3QTEwOEE0MkUiIHN0UmVmOmRvY3VtZW50SUQ9InhtcC5kaWQ6MDE4MDExNzQwNzIwNjgxMTg4QzZERjI3QTEwOEE0MkUiLz4gPC9yZGY6RGVzY3JpcHRpb24+IDwvcmRmOlJERj4gPC94OnhtcG1ldGE+IDw/eHBhY2tldCBlbmQ9InIiPz4B//79/Pv6+fj39vX08/Lx8O/u7ezr6uno5+bl5OPi4eDf3t3c29rZ2NfW1dTT0tHQz87NzMvKycjHxsXEw8LBwL++vby7urm4t7a1tLOysbCvrq2sq6qpqKempaSjoqGgn56dnJuamZiXlpWUk5KRkI+OjYyLiomIh4aFhIOCgYB/fn18e3p5eHd2dXRzcnFwb25tbGtqaWhnZmVkY2JhYF9eXVxbWllYV1ZVVFNSUVBPTk1MS0pJSEdGRURDQkFAPz49PDs6OTg3NjU0MzIxMC8uLSwrKikoJyYlJCMiISAfHh0cGxoZGBcWFRQTEhEQDw4NDAsKCQgHBgUEAwIBAAAh+QQBAAABACwAAAAAFQAJAAACF4yPgMsJ2mJ4VDKKrd4GVz5lYPeMiVUAADs=);background-position:100%50%;background-repeat:no-repeat;" tabindex="0" title="Sort ascending"|Accuracy ! class="headerSort" role="columnheader button" style="cursor:pointer;padding-right:21px;background-image:url(data:image/gif;base64,R0lGODlhFQAJAIABAAAAAAAAACH/C1hNUCBEYXRhWE1QPD94cGFja2V0IGJlZ2luPSLvu78iIGlkPSJXNU0wTXBDZWhpSHpyZVN6TlRjemtjOWQiPz4gPHg6eG1wbWV0YSB4bWxuczp4PSJhZG9iZTpuczptZXRhLyIgeDp4bXB0az0iQWRvYmUgWE1QIENvcmUgNS4wLWMwNjAgNjEuMTM0Nzc3LCAyMDEwLzAyLzEyLTE3OjMyOjAwICAgICAgICAiPiA8cmRmOlJERiB4bWxuczpyZGY9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkvMDIvMjItcmRmLXN5bnRheC1ucyMiPiA8cmRmOkRlc2NyaXB0aW9uIHJkZjphYm91dD0iIiB4bWxuczp4bXBNTT0iaHR0cDovL25zLmFkb2JlLmNvbS94YXAvMS4wL21tLyIgeG1sbnM6c3RSZWY9Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC9zVHlwZS9SZXNvdXJjZVJlZiMiIHhtbG5zOnhtcD0iaHR0cDovL25zLmFkb2JlLmNvbS94YXAvMS4wLyIgeG1wTU06T3JpZ2luYWxEb2N1bWVudElEPSJ4bXAuZGlkOjAxODAxMTc0MDcyMDY4MTE4OEM2REYyN0ExMDhBNDJFIiB4bXBNTTpEb2N1bWVudElEPSJ4bXAuZGlkOjdCNTAyODcwMEY4NjExRTBBMzkyQzAyM0E1RDk3RDc3IiB4bXBNTTpJbnN0YW5jZUlEPSJ4bXAuaWlkOjdCNTAyODZGMEY4NjExRTBBMzkyQzAyM0E1RDk3RDc3IiB4bXA6Q3JlYXRvclRvb2w9IkFkb2JlIFBob3Rvc2hvcCBDUzUgTWFjaW50b3NoIj4gPHhtcE1NOkRlcml2ZWRGcm9tIHN0UmVmOmluc3RhbmNlSUQ9InhtcC5paWQ6MDE4MDExNzQwNzIwNjgxMTg4QzZERjI3QTEwOEE0MkUiIHN0UmVmOmRvY3VtZW50SUQ9InhtcC5kaWQ6MDE4MDExNzQwNzIwNjgxMTg4QzZERjI3QTEwOEE0MkUiLz4gPC9yZGY6RGVzY3JpcHRpb24+IDwvcmRmOlJERj4gPC94OnhtcG1ldGE+IDw/eHBhY2tldCBlbmQ9InIiPz4B//79/Pv6+fj39vX08/Lx8O/u7ezr6uno5+bl5OPi4eDf3t3c29rZ2NfW1dTT0tHQz87NzMvKycjHxsXEw8LBwL++vby7urm4t7a1tLOysbCvrq2sq6qpqKempaSjoqGgn56dnJuamZiXlpWUk5KRkI+OjYyLiomIh4aFhIOCgYB/fn18e3p5eHd2dXRzcnFwb25tbGtqaWhnZmVkY2JhYF9eXVxbWllYV1ZVVFNSUVBPTk1MS0pJSEdGRURDQkFAPz49PDs6OTg3NjU0MzIxMC8uLSwrKikoJyYlJCMiISAfHh0cGxoZGBcWFRQTEhEQDw4NDAsKCQgHBgUEAwIBAAAh+QQBAAABACwAAAAAFQAJAAACF4yPgMsJ2mJ4VDKKrd4GVz5lYPeMiVUAADs=);background-position:100%50%;background-repeat:no-repeat;" tabindex="0" title="Sort ascending"|PP ! class="headerSort" role="columnheader button" style="cursor:pointer;padding-right:21px;background-image:url(data:image/gif;base64,R0lGODlhFQAJAIABAAAAAAAAACH/C1hNUCBEYXRhWE1QPD94cGFja2V0IGJlZ2luPSLvu78iIGlkPSJXNU0wTXBDZWhpSHpyZVN6TlRjemtjOWQiPz4gPHg6eG1wbWV0YSB4bWxuczp4PSJhZG9iZTpuczptZXRhLyIgeDp4bXB0az0iQWRvYmUgWE1QIENvcmUgNS4wLWMwNjAgNjEuMTM0Nzc3LCAyMDEwLzAyLzEyLTE3OjMyOjAwICAgICAgICAiPiA8cmRmOlJERiB4bWxuczpyZGY9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkvMDIvMjItcmRmLXN5bnRheC1ucyMiPiA8cmRmOkRlc2NyaXB0aW9uIHJkZjphYm91dD0iIiB4bWxuczp4bXBNTT0iaHR0cDovL25zLmFkb2JlLmNvbS94YXAvMS4wL21tLyIgeG1sbnM6c3RSZWY9Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC9zVHlwZS9SZXNvdXJjZVJlZiMiIHhtbG5zOnhtcD0iaHR0cDovL25zLmFkb2JlLmNvbS94YXAvMS4wLyIgeG1wTU06T3JpZ2luYWxEb2N1bWVudElEPSJ4bXAuZGlkOjAxODAxMTc0MDcyMDY4MTE4OEM2REYyN0ExMDhBNDJFIiB4bXBNTTpEb2N1bWVudElEPSJ4bXAuZGlkOjdCNTAyODcwMEY4NjExRTBBMzkyQzAyM0E1RDk3RDc3IiB4bXBNTTpJbnN0YW5jZUlEPSJ4bXAuaWlkOjdCNTAyODZGMEY4NjExRTBBMzkyQzAyM0E1RDk3RDc3IiB4bXA6Q3JlYXRvclRvb2w9IkFkb2JlIFBob3Rvc2hvcCBDUzUgTWFjaW50b3NoIj4gPHhtcE1NOkRlcml2ZWRGcm9tIHN0UmVmOmluc3RhbmNlSUQ9InhtcC5paWQ6MDE4MDExNzQwNzIwNjgxMTg4QzZERjI3QTEwOEE0MkUiIHN0UmVmOmRvY3VtZW50SUQ9InhtcC5kaWQ6MDE4MDExNzQwNzIwNjgxMTg4QzZERjI3QTEwOEE0MkUiLz4gPC9yZGY6RGVzY3JpcHRpb24+IDwvcmRmOlJERj4gPC94OnhtcG1ldGE+IDw/eHBhY2tldCBlbmQ9InIiPz4B//79/Pv6+fj39vX08/Lx8O/u7ezr6uno5+bl5OPi4eDf3t3c29rZ2NfW1dTT0tHQz87NzMvKycjHxsXEw8LBwL++vby7urm4t7a1tLOysbCvrq2sq6qpqKempaSjoqGgn56dnJuamZiXlpWUk5KRkI+OjYyLiomIh4aFhIOCgYB/fn18e3p5eHd2dXRzcnFwb25tbGtqaWhnZmVkY2JhYF9eXVxbWllYV1ZVVFNSUVBPTk1MS0pJSEdGRURDQkFAPz49PDs6OTg3NjU0MzIxMC8uLSwrKikoJyYlJCMiISAfHh0cGxoZGBcWFRQTEhEQDw4NDAsKCQgHBgUEAwIBAAAh+QQBAAABACwAAAAAFQAJAAACF4yPgMsJ2mJ4VDKKrd4GVz5lYPeMiVUAADs=);background-position:100%50%;background-repeat:no-repeat;" tabindex="0" title="Sort ascending"|Target ! class="unsortable" style="border-top-right-radius:8px;"|Description ! style="border:1pxsolidrgb(70,113,134);background:rgb(107,174,206);" width="30px"|V ! style="border:1pxsolidrgb(67,126,111);background:rgb(103,193,171);" width="30px"|III ! style="border:1pxsolidrgb(94,74,106);background:rgb(144,114,163);" width="30px"|IV
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Bolt Strike
 * style="border:1pxsolidrgb(130,21,11);background:rgb(201,33,18);" width="80px"|<span style="color:rgb(246,122,26);">Physical
 * style="border:1pxsolidrgb(68,94,156);background:rgb(104,144,240);" width="80px"|<span style="color:rgb(255,255,255);">Beautiful
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|130
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|85%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|5 (max 8)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Charge
 * style="border:1pxsolidrgb(91,88,91);background:rgb(140,136,140);" width="80px"|<span style="color:rgb(247,247,247);">Status
 * style="border:1pxsolidrgb(78,130,52);background:rgb(120,200,80);" width="80px"|<span style="color:rgb(255,255,255);">Clever
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|—
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|—%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|20 (max 32)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Charge Beam
 * style="border:1pxsolidrgb(51,57,72);background:rgb(79,88,112);" width="80px"|<span style="color:rgb(255,255,255);">Special
 * style="border:1pxsolidrgb(68,94,156);background:rgb(104,144,240);" width="80px"|<span style="color:rgb(255,255,255);">Beautiful
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|50
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|90%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|10 (max 16)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|

! style="border:1pxsolidrgb(94,74,106);background:rgb(144,114,163);" width="30px"|IV ! style="border:1pxsolidrgb(68,104,94);background:rgb(203,11,79);" width="30px"|VI ! style="border:1pxsolidrgb(68,104,94);background:rgb(203,11,79);" width="30px"|VI ! style="border:1pxsolidrgb(68,104,94);background:rgb(203,11,79);" width="30px"|VI
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Discharge
 * style="border:1pxsolidrgb(51,57,72);background:rgb(79,88,112);" width="80px"|<span style="color:rgb(255,255,255);">Special
 * style="border:1pxsolidrgb(156,83,31);background:rgb(240,128,48);" width="80px"|<span style="color:rgb(255,255,255);">Cool
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|80
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|100%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|15 (max 24)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Eerie Impulse
 * style="border:1pxsolidrgb(91,88,91);background:rgb(140,136,140);" width="80px"|<span style="color:rgb(247,247,247);">Status
 * style="border:1pxsolidrgb(78,130,52);background:rgb(120,200,80);" width="80px"|<span style="color:rgb(255,255,255);">Clever
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|—
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|100%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|15 (max 24)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Electric Terrain
 * style="border:1pxsolidrgb(91,88,91);background:rgb(140,136,140);" width="80px"|<span style="color:rgb(247,247,247);">Status
 * style="border:1pxsolidrgb(78,130,52);background:rgb(120,200,80);" width="80px"|<span style="color:rgb(255,255,255);">Clever
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|—
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|—%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|10 (max 16)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Electrify
 * style="border:1pxsolidrgb(91,88,91);background:rgb(140,136,140);" width="80px"|<span style="color:rgb(247,247,247);">Status
 * style="border:1pxsolidrgb(78,130,52);background:rgb(120,200,80);" width="80px"|<span style="color:rgb(255,255,255);">Clever
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|—
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|—%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|20 (max 32)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|

! style="border:1pxsolidrgb(70,113,134);background:rgb(107,174,206);" width="30px"|V ! style="border:1pxsolidrgb(70,113,134);background:rgb(107,174,206);" width="30px"|V ! style="border:1pxsolidrgb(70,113,134);background:rgb(107,174,206);" width="30px"|V
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Electro Ball
 * style="border:1pxsolidrgb(51,57,72);background:rgb(79,88,112);" width="80px"|<span style="color:rgb(255,255,255);">Special
 * style="border:1pxsolidrgb(156,83,31);background:rgb(240,128,48);" width="80px"|<span style="color:rgb(255,255,255);">Cool
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|Varies
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|100%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|10 (max 16)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Electroweb
 * style="border:1pxsolidrgb(51,57,72);background:rgb(79,88,112);" width="80px"|<span style="color:rgb(255,255,255);">Special
 * style="border:1pxsolidrgb(68,94,156);background:rgb(104,144,240);" width="80px"|<span style="color:rgb(255,255,255);">Beautiful
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|55
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|95%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|15 (max 24)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Fusion Bolt
 * style="border:1pxsolidrgb(130,21,11);background:rgb(201,33,18);" width="80px"|<span style="color:rgb(246,122,26);">Physical
 * style="border:1pxsolidrgb(156,83,31);background:rgb(240,128,48);" width="80px"|<span style="color:rgb(255,255,255);">Cool
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|100
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|100%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|5 (max 8)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|

! style="border:1pxsolidrgb(68,104,94);background:rgb(203,11,79);" width="30px"|VI
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user throws down a giant thunderbolt. This attack does greater damage when influenced by <span style="color:rgb(0,0,0);">an enormous flame.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Ion Deluge
 * style="border:1pxsolidrgb(91,88,91);background:rgb(140,136,140);" width="80px"|<span style="color:rgb(247,247,247);">Status
 * style="border:1pxsolidrgb(68,94,156);background:rgb(104,144,240);" width="80px"|<span style="color:rgb(255,255,255);">Beautiful
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|—
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|—%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|25 (max 40)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|

! style="border:1pxsolidrgb(94,74,106);background:rgb(144,114,163);" width="30px"|IV
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Magnet Rise
 * style="border:1pxsolidrgb(91,88,91);background:rgb(140,136,140);" width="80px"|<span style="color:rgb(247,247,247);">Status
 * style="border:1pxsolidrgb(161,57,89);background:rgb(248,88,136);" width="80px"|<span style="color:rgb(255,255,255);">Cute
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|—
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|—%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|10 (max 16)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|

! style="border:1pxsolidrgb(68,104,94);background:rgb(203,11,79);" width="30px"|VI ! style="border:1pxsolidrgb(68,104,94);background:rgb(203,11,79);" width="30px"|VI ! style="border:1pxsolidrgb(68,104,94);background:rgb(203,11,79);" width="30px"|VI
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user levitates using electrically generated magnetism for five turns.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Magnetic Flux
 * style="border:1pxsolidrgb(91,88,91);background:rgb(140,136,140);" width="80px"|<span style="color:rgb(247,247,247);">Status
 * style="border:1pxsolidrgb(78,130,52);background:rgb(120,200,80);" width="80px"|<span style="color:rgb(255,255,255);">Clever
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|—
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|—%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|20 (max 32)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Nuzzle
 * style="border:1pxsolidrgb(130,21,11);background:rgb(201,33,18);" width="80px"|<span style="color:rgb(246,122,26);">Physical
 * style="border:1pxsolidrgb(161,57,89);background:rgb(248,88,136);" width="80px"|<span style="color:rgb(255,255,255);">Cute
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|20
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|100%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|20 (max 32)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Parabolic Charge
 * style="border:1pxsolidrgb(51,57,72);background:rgb(79,88,112);" width="80px"|<span style="color:rgb(255,255,255);">Special
 * style="border:1pxsolidrgb(78,130,52);background:rgb(120,200,80);" width="80px"|<span style="color:rgb(255,255,255);">Clever
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|50
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|100%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|20 (max 32)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|

! style="border:1pxsolidrgb(67,126,111);background:rgb(103,193,171);" width="30px"|III
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Shock Wave
 * style="border:1pxsolidrgb(51,57,72);background:rgb(79,88,112);" width="80px"|<span style="color:rgb(255,255,255);">Special
 * style="border:1pxsolidrgb(161,57,89);background:rgb(248,88,136);" width="80px"|<span style="color:rgb(255,255,255);">Cute
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|60
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|—%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|20 (max 32)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|

! style="border:1pxsolidrgb(131,125,30);background:rgb(202,192,46);" width="30px"|II ! style="border:1pxsolidrgb(83,122,19);background:rgb(128,187,29);" width="30px"|I
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Spark
 * style="border:1pxsolidrgb(130,21,11);background:rgb(201,33,18);" width="80px"|<span style="color:rgb(246,122,26);">Physical
 * style="border:1pxsolidrgb(156,83,31);background:rgb(240,128,48);" width="80px"|<span style="color:rgb(255,255,255);">Cool
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|65
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|100%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|20 (max 32)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Thunder
 * style="border:1pxsolidrgb(51,57,72);background:rgb(79,88,112);" width="80px"|<span style="color:rgb(255,255,255);">Special
 * style="border:1pxsolidrgb(156,83,31);background:rgb(240,128,48);" width="80px"|<span style="color:rgb(255,255,255);">Cool
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|110
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|70%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|10 (max 16)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|

! style="border:1pxsolidrgb(94,74,106);background:rgb(144,114,163);" width="30px"|IV ! style="border:1pxsolidrgb(83,122,19);background:rgb(128,187,29);" width="30px"|I
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Thunder Fang
 * style="border:1pxsolidrgb(130,21,11);background:rgb(201,33,18);" width="80px"|<span style="color:rgb(246,122,26);">Physical
 * style="border:1pxsolidrgb(78,130,52);background:rgb(120,200,80);" width="80px"|<span style="color:rgb(255,255,255);">Clever
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|65
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|95%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|15 (max 24)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Thunder Wave
 * style="border:1pxsolidrgb(91,88,91);background:rgb(140,136,140);" width="80px"|<span style="color:rgb(247,247,247);">Status
 * style="border:1pxsolidrgb(156,83,31);background:rgb(240,128,48);" width="80px"|<span style="color:rgb(255,255,255);">Cool
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|—
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|100%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|20 (max 32)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|

! style="border:1pxsolidrgb(83,122,19);background:rgb(128,187,29);" width="30px"|I ! style="border:1pxsolidrgb(83,122,19);background:rgb(128,187,29);" width="30px"|I
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|A weak electric charge is launched at the target. It causes paralysis if it hits.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Thunderbolt
 * style="border:1pxsolidrgb(51,57,72);background:rgb(79,88,112);" width="80px"|<span style="color:rgb(255,255,255);">Special
 * style="border:1pxsolidrgb(156,83,31);background:rgb(240,128,48);" width="80px"|<span style="color:rgb(255,255,255);">Cool
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|90
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|100%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|15 (max 24)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|A strong electric blast is loosed at the target. It may also leave the target with paralysis.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Thunder Punch
 * style="border:1pxsolidrgb(130,21,11);background:rgb(201,33,18);" width="80px"|<span style="color:rgb(246,122,26);">Physical
 * style="border:1pxsolidrgb(156,83,31);background:rgb(240,128,48);" width="80px"|<span style="color:rgb(255,255,255);">Cool
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|75
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|100%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|15 (max 24)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|

! style="border:1pxsolidrgb(83,122,19);background:rgb(128,187,29);" width="30px"|I ! style="border:1pxsolidrgb(70,113,134);background:rgb(107,174,206);" width="30px"|V
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The target is punched with an electrified fist. It may also leave the target with paralysis.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Thunder Shock
 * style="border:1pxsolidrgb(51,57,72);background:rgb(79,88,112);" width="80px"|<span style="color:rgb(255,255,255);">Special
 * style="border:1pxsolidrgb(156,83,31);background:rgb(240,128,48);" width="80px"|<span style="color:rgb(255,255,255);">Cool
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|40
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|100%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|30 (max 48)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Volt Switch
 * style="border:1pxsolidrgb(51,57,72);background:rgb(79,88,112);" width="80px"|<span style="color:rgb(255,255,255);">Special
 * style="border:1pxsolidrgb(156,83,31);background:rgb(240,128,48);" width="80px"|<span style="color:rgb(255,255,255);">Cool
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|70
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|100%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|20 (max 32)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|

! style="border:1pxsolidrgb(67,126,111);background:rgb(103,193,171);" width="30px"|III ! style="border:1pxsolidrgb(70,113,134);background:rgb(107,174,206);" width="30px"|V
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Volt Tackle
 * style="border:1pxsolidrgb(130,21,11);background:rgb(201,33,18);" width="80px"|<span style="color:rgb(246,122,26);">Physical
 * style="border:1pxsolidrgb(156,83,31);background:rgb(240,128,48);" width="80px"|<span style="color:rgb(255,255,255);">Cool
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|120
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|100%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|15 (max 24)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Wild Charge
 * style="border:1pxsolidrgb(130,21,11);background:rgb(201,33,18);" width="80px"|<span style="color:rgb(246,122,26);">Physical
 * style="border:1pxsolidrgb(161,135,31);background-image:initial;background-attachment:initial;background-size:initial;background-origin:initial;background-clip:initial;background-position:initial;background-repeat:initial;" width="80px"|<span style="color:rgb(255,255,255);">Tough
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|90
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|100%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|15 (max 24)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|

! style="border:1pxsolidrgb(131,125,30);background:rgb(202,192,46);" width="30px"|II
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="100px"|<span style="color:rgb(0,0,0);">Zap Cannon
 * style="border:1pxsolidrgb(51,57,72);background:rgb(79,88,112);" width="80px"|<span style="color:rgb(255,255,255);">Special
 * style="border:1pxsolidrgb(156,83,31);background:rgb(240,128,48);" width="80px"|<span style="color:rgb(255,255,255);">Cool
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|120
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="50px"|50%
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="70px"|5 (max 8)
 * style="border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);" width="150px"|
 * style="text-align:left;border:1pxsolidrgb(216,216,216);background:rgb(255,255,255);"|The user fires an electric blast like a cannon to inflict damage and cause paralysis.
 * }