Elite & World Boss Battle Rules

During Elite and World Boss battles, a few things are different to ensure a challenging battle.

Accuracy and evasion modifiers don't have any effect.

Confused elites / bosses immediately snaps out of confusion.

Trick, Switcheroo, Transform, Grudge, Encore, Bestow, Entrainment, Psych Up, Skill Swap, Role Play, Simple Beam, Soak, and Taunt will fail

Imposter, Wonder Guard, Magician and Pickpocket abilities will not work

Moves that affect a large amount of total HP will fail (ie. Endeavor, Fissure, Destiny Bond, Final Gambit, etc)

Some moves and effects have their damage capped or reduced:


 * Burn, Poison, Aftermath, Bad Dreams, Iron Barbs, Rough Skin, Dry Skin, Solar Power, Rocky Helmet, Struggle, and Spiky Shield damage (capped at 200)
 * End of turn damage from moves like Clamp/Bind/Infestation (capped at 200)
 * Leech Seed damage (capped at 50)
 * Super Fang damage (capped at 100)
 * Foul Play attack stat (capped at 500)
 * Stored Power move power (capped at 180)
 * Power Trip move power (capped at 180)
 * Fury Cutter damage (reduced by 20%)